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Metal gear acid rom psp
Metal gear acid rom psp










metal gear acid rom psp

Retrospect I think it would had been better if we had left it as it is. The illustration we added a lot of over-the-top extra parts to the gun, but in Unique appearance, as you would know if you had seen the original. As for his costume, we decided at the earliest stage to keep his usual sneaking suit from previous games, so it is what it is.

metal gear acid rom psp

Thinking about it now, perhaps it was better if we had kept usual hairstyle.

metal gear acid rom psp

The first thing we talked about Snake was wanting to change the impression that people had of him up until now, which resulted in the long-haired Snake we see in this game. I’ve moved Tsubasa’s commentary of Snake’s main weapon of choice in MGA into the first section regarding for better flow and also added a model sheet of Snake from MGA2′s official gallery, since the sub-section looked odd without any images. Most of the images were thankfully preserved by the waybacked version, except for the ones on the fourth blog post, which were taken from the still active gallery page from the official Metal Gear Acid 2 website. The following is a translation of five blog posts made by Metal Gear Acid character designer Tsubasa Masao for the now-defunct “Postscript of MGA” blog, where he provides commentary on the designs he provided for the game.












Metal gear acid rom psp